Old Changelog


So i decided to start adding the changelog to the devlogs instead, so as to not overburden the front page too much :)

Here is the old changelog!

0.8.0

  • 2 New Levels! Try out the fire themed Aries and Sagittarius levels! Are you up to the challenge? :)
  • Made some improvements to AI in the Taurus Stage.
  • Tweaked Libra's level design to allow for multiple ways to complete certain sections.
  • Fixed an invincibility bug.
  • Fixed a sword bug.
  • Fixed Upgrades not applying to player. (Jump and speed, insane that i didn't realize this earlier uh? :S)
  • Tweaked Jumping hitbox for a (hopefully) more satisfying ledge grab!
  • Tweaked some tileset hitboxes!

(Funny how the changelog for this version is so small when it was the biggest content jump between versions so far :P)

0.7.0

  • Another new level! Are you good at precision platforming? Test out your skills in Libra! :D
  • Tweaked the Taurus stage in order to facilitate some ledge jumps! (Thank you to playerxt for the feedback!)
  • Added occasional health pickups that drop from enemies! (I had this idea in mind for a while, but playerxt's suggestion for it helped me take the leap to actually implement it, thank you again!)
  • Tweaked the Camera, it will no longer move far ahead of you but instead its smoother, this should help those who felt it was weird before or even got nausea from it (Sorry! :S)
  • Made Jumping with tiles above more forgiving!
  • Added max falling distance. (This only matters in super tall stages where it will essentially reset the player if the fall is too big)
  • Added a getting stuck prevention method! (If the player ever gets stuck in tiles, it will turn off collisions for the player momentarily so that no one gets soft-locked! :) )

0.6.0

  • New level! Try your best to dodge a giant bird with a jar in Aquarius! :)
  • New visual upgrades! When you pick up upgrades at the end of the levels, you can now see the upgrade on the player itself!
  • Updated the Sky backgrounds (Not super content with them yet, will likely get reworked in the future)
  • Added a TON of quality of life improvements seen in other more polished platformers (Ability to walk across 1 wide games, Jump buffer, coyote time, better headroom collisions, better air control, etc.)
  • Made the Scorpio level more forgiving, it might still be a little bit tough but it is now more manageable.
  • Tweaked some of the level design in other stages.

0.5.0

  • Scorpio is now available to play! It is on the tougher side so make sure to get upgrades from the other levels before attempting this one! 
  • Fixed a lot of bugs behind the curtains related to saving and menu options. 
  • Added Particles which were pretty requested. (Please tell me if these cause any kind of performance issues, I optimized them a lot but it might still be too much for some devices)
  • Added a warning on new game starting if a save is detected to warn people about accidental save deletion and with this also came autosaves! Every time a checkpoint is hit the game saves. :)
  • Replaced some textures and tweaked some of the level design from the previous levels, they should be a little bit more forgiving now! :D

0.4.0

  • A whole new level and enemy! Give it a try!
  • Enemies explode on death instead of lingering.
  • Fixed Settings menu (Needs testing).
  • Added controller support (Needs Testing).
  • Fixed Checkpoints and saves!.
  • Added Signs for Gamepad Support.
  • Added Title screen changes to all versions, should be able to know what to press depending on which control method being used!

0.3.1

  • Fixed some jump inconsistencies. 
  • Tweaked ledge grabbing.
  • Removed ability to attack while ledge grabbing.
  • Added better computer support by changing the signs in the tutorial.
  • Tweaked the PC border to overall make it look a little bit better.

0.3

  • Early release! There were a couple of previous iterations of the project but this one was the one I felt was the most presentable one.

Get Horoscopicus

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