--OUT NOW ON STEAM!--

Horoscopicus Steam Store Page!

---About---

Hello! Thank you for checking out the game!

The current playable version on the page is from an older build and should be considered a DEMO for all intents and purposes! The finished project is far more polished and has quite a substantial amount of additional content!

Horoscopicus GP is a 2D platformer where you collect all of the Zodiac signs!

It has a Gameboy color aesthetic to it which should bring back some memories!

Each level is intended to be short/medium length and they are all playable in any order so choose your favorite sign and give it your best! :)

Also experience the amazing soundtrack by TheLuzical!

Horoscopicus Soundtrack!

---Controls---

Windows:

Arrow keys to move and shift the camera.

Z to Jump.

X to Attack.

A to Pause.

S to open Settings.

Android:

The controls should all be on screen! :)

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLolight2
GenrePlatformer
Made withPaint.net, Construct
Tags2D, android, Construct 2, Game Boy, gamepad, horoscope, Open World, Pixel Art, windows, zodiac
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Smartphone
LinksHomepage

Download

Download
Horoscopicus Press Kit.zip 190 MB

Install instructions

---For the Android version:---

Download the APK and open it on your Android phone

It will give you a warning about the app not being signed, this is because I unfortunately do not know how to set it as a tester version so please ignore it!

Install it and run it.

(If having issues with installing from unknown sources check the security settings)

---For any of the Computer versions:---

Extract the game and run Horoscopicus/Horoscopicus.exe/nw (This depends on which version you have.

Please check the controls in the front page as they haven't been fully adapted into the game yet!

Development log

Comments

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:D

Very cool the game


Hello, how are you ;^), I was looking for a game for analysis today and I remembered that I was due to see your new update for a while so I played and came as always to give some tips and show the defects and successes I found. 1st level design of the mechanics: starting with the defects, what was most uncomfortable was the level design, I realize that you have immense creativity and you are great to have original ideas, seriously the idea of the thorns that reach the jump was so original that I even modified it a similar one for my game, the problem I see is that you don’t present these ideas a perfect example and the white stage with a few eyes there. imagine someone who has never played a game she would easily give up on her game. Just imagine a teacher spending a homework on albert austin for the next day, but he taught us who albert austin, certainly the courage to do this homework would drop to zero since you would have to analyze, research, understand (understanding is important ), to do your homework, now tell me if you could choose between doing the activity or playing on your beautiful computer which one would you choose :^ what's missing and you first teach how the mechanics work and then put the player's learning to the test and, I said too much again: ^} I'll be more summarized Other than that I liked everything else the armor you get encourages you to zero the game, the stages are creative and diverse, I was stuck in the arrow stage. ready :^° I really liked this update and I'm excited to see the ending. And I came to take this opportunity to say that I will analyze if I can help you on the soundtrack (I do not confirm anything) because I was studying music for my game and I saw that you need it so I will see here 👍, now I'm done.

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🖒

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Bem era manhã calma tinha acabado de acordar estava aproveitando minha terça de folga coloquei cafe com leite na minha caneca e fui ver as novidades no itch.io ai vejo uma notificação do seu game que ganhou um update e instalo e jogo.Bem agora que voce sabe sem necessidades da minha manhã vamos falar do update :)

Cara gostei muito das novidades alem dos saltos entre plataformas serem muito mais facil agora,eles estao mais precisos,os graficos deram uma melhorada,foi uma boa adição as skins que o personagem ganha quando pega uma insigna,level designe teve melhoras,e..desculpa nao joguei ainda a nova fase...mas vou jogar.

Agora umas coisas que eu nao gostei foi o level designe ele melhoro mas tem muitas fases que ainda tem problemas tipo a fase do boi :- ,eu quase que taquei o celular pela janela :^ serio que fase dificil.nas partes de subir na parede atraves dos buracos eram muitos precisas para um controle de toque no android,e fases como da caverna da floresta (não a aquatica) tinham o checkpoint muito longe um dos outros.

Agora minhas dicas:

1°seria uma uma boa ideia se os inimigos droped out corações quando mortos,assim aliviaria a dificuldade e daria mais interessa no jogador em mata-los.

2°Outra boa adição seria aumentar os botões do android de andar ,foram varias vezes que  morri por nao ter apertado o botao de andar.

E acho que foi tudo cara parabens pela atualização melhoro muita coisa e deixou ate mais bonito o game ,vou estar esparando pelo concertos dos problemas (boi),e boa sorte na produção do game ate a proxima ;)

(I will reply in English so that others can get some context :P )

Thank you very much for giving YET ANOTHER SHOT! That is amazing and i am seriously thankful that you would go as far as to drop some feedback my way and keep following the game this closely :)

So i implemented the Health drop pickups suggested (as a chance to drop, not guaranteed), and this should hopefully make some of the tougher stages before be a little bit more tolerable, i also tweaked the Taurus stage so it is a little easier to do ledge grabs on it :) (I don't think other stages are getting this treatment as it will be all about the challenge of landing the precise ledge grabs haha!)

Unfortunately i have experimented with other sizes for the buttons and didn't come to very good conclusions, it seems that if i make it too much bigger they will get too crammy, and any smaller will make them too hard to use.

I will try and see if i can come up with a better solution, but for now they remain unchanged.

Thank you again for playing my game, it brings me a lot of happiness to see people giving it a try! :D

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I played this version and liked it a lot, besides you fixing the bugs, I feel that the design level is more accurate, but I didn't lose the difficulty, I liked the torch animation, you did it in my opinion, if you make more decorations like that, gives your game more life and that's it, I liked this update, good luck with your project and sorry for my Brazilian English ;)

Wow man, thank you very much! I am super glad you enjoyed the improvements i made, i am sorry for not noticing this comment earlier!
I hope that my future updates will also make the experience even nicer! :)

(Currently i am working on the next level and i am adding visuals to each upgrade you can get that will show on the character as a recolor)

;)

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Outra obs que esqueci de dizer e que o som nao esta funcionando no android 👍

O jogo ainda não tem som infelizmente, estou a contactar uma pessoa para eventualmente fazer uma soundtrack e sons :)

Ok então vou tar ma espera da soundtrack valeu ;)

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Legal o jogo ainda mas com a ideia lembrar o jogos do game boy,uma obs : eu joguei no android e a vezes trava 🖒.

Boa sorte no desenvolvimento espero que ele cresça

Obrigado! Vou continuar a desenvolver o melhor que conseguir :)

Dei upload agora de uma nova build com um novo nivel que é capaz de dar fix desse problema! :D

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cool

Thank you! I hope you enjoy it :)